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+50 Global settler increase (available only to Portugal) +33% Siege ability (available only to Ottomans)
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Gain +1 combat bonus in provinces with the same terrain type as the capital. Gain +1 base tax, +1 base production, and +1 base manpower in a colony when it becomes a city. Transfer Subject peace treaty at half cost, and allow fabricating claims bordering existing claims. Humiliate a rival through a peace treaty.Īllow Edict “Feudal De Jure Law” ( −5 Unrest). Own provinces on at least two continents. Own and control a core province with at least 30 development.Įmbrace the Renaissance institution and keep it in all state provinces.Īs a Christian country, have at least 2 personal unions.Īs a non-Christian country, have at least 5 vassals.
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Own and control 5 core provinces with the level 2 or level 3 Coastal Center of Trade or Inland Center of Trade modifier. While the capital is not in Europe, Asia or Africa, have at least 100 total development. Possible age disasters include: Castilian Civil War, Peasants' War, War of the Roses.Īs a nation with a capital in Europe, Africa or Asia, discover North America, South America or a random new world continent. During this age, religious rules are valid (i.e. The Age of Discovery is the age initially present in the game, starting (technically) in 1400, and lasting until 10 years following the appearance of Protestantism. There is also a Franconian mission giving +1.5 Monthly splendor.Ī nation managing to complete at least 3 objectives in a given age may, once per campaign, enter a golden era period for the nation lasting 50 years.ĭuring a golden era a nation gets the following benefits: Īt the dawn of the Early Modern era new continents are being mapped while feudal society is slowly giving way to centralized states.įor an enterprising state this age can see the foundation of a worldwide empire.
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The age-abilities are divided into 7 general abilities, which can be taken by any nation, and 4 nation-specific abilities, which may only be taken by the indicated nation-these reflect countries that were historically powerful during the active age period. Splendor may then be used to purchase age-specific abilities, which are various temporary bonuses a nation can activate for the remaining period of that age. In its expanded form, each age contains seven period-related objectives, which when fulfilled, grants nations +3 power projection and +2 monthly splendor (per objective). Available only with the Mandate of Heaven DLC enabled.